


In fact character customization and the visual changes that go along with it are half the fun. What's also nice is you can give rare or unneeded items to friends just by dropping them, which really helps push the game into Item Collection - Action/RPG mode, ala Diablo. The co-op will let you jump in and out of any game and you can bring your character with you. Team attacks like turning into a giant robot or riding a fire breathing wolf to clear a room are satisfying, hilarious, and deadly. The characters themselves work well together, with abilities and special maneuvers that not only complement each other - healing, buffs, and area clearing attacks come to mind - but fit within the theme of the game. You'll basically be power leveled until you catch up, which compared to some recent offerings, is a nice change for accessibility. Even if you have a level 1 character you can join a friend's game who is level 20 and do well enough to survive. With five characters to choose from, Charlie Murder allows you to play four player co-op either online, locally, or a combination of the two. These sections are short enough to not be annoying, but long enough to make you want to get back into the action. The game also does a great job of breaking up the monotony of constant combat for eight hours by including vertical sections, mini-games, vehicle sections, and several other "mix-ups" to keep gameplay fresh. Perhaps most importantly the combat simply looks and feels satisfying and that's crucial to a beat ‘em up. What I really enjoyed with the combat is almost how strategy oriented it felt, knowing when to use your special powers or throw guy into environmental dangers to extend the battle and regain your life. You'll mix light and heavy attacks to build up combos, block and counter, and pick up weapons to use and throw. Like any good beat em up, it's all about the combat and thankfully what's presented here is deep and engaging. So Charlie Murder has all this stuff you can do, collect, and customize - how is the game play? It's pretty damn fun actually.

I sat and listened to it for a good 15 minutes and there was still new content popping up in it. There's an entire radio show you can sit and listen to that plays the game's soundtrack and talks about the "story" that's going on. Your phone acts as a menu system allowing you to get in-game help, check your "" followers (think Twitter), and even use the camera on it to take pictures (which is used to find hidden items). There's an entire beer brewing sub-game that lets you create "potions" from materials you find. It's easy to see the game is a labor of love and the time and effort put into things is completely unmistakable. There's a lot to talk about in Charlie Murder because there are so many little details.
